I am an acoustics engineer with experience in room acoustics, ISO 3382 measurements, impulse response analysis, and acoustic modeling using ODEON. I completed a PhD in acoustics at Sorbonne Université, focusing on spatial audio rendering and room interaction modeling for mixed realities.
My background spans Spain, France, Germany, and the United Kingdom, working across research labs, audio technology centers, and interdisciplinary teams in acoustics, VR, and signal processing. I enjoy applied acoustics, sound quality evaluation, and developing analysis tools in MATLAB, Python, and C++.